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It took longer thn expected, but I've finally managed to restore the core components mostly to where they were in v1.2.7.**
I've also updated the navigation system to work with VU16, all that is left now is to update the InputSystem and scripts, and it's good to go.

If things continue to go smoothly, I should have a pre-release ready sometime next week.

VU16 Navigation preview

**It's not 100% back to where it was, some old bugs may be present and some features might be missing. Given how much is being updated in such a short period expect the initial release to be unstable.
Saturday 23rd of February 2019 02:51:04 AM posted by Croser

Good news and Bad news

Good news first.
As predicted detecting, selecting and confirming targets is still roughly the same if not easier to automate now, despite the mobs having to be in 'view' of the camera, which is not a big deal.
Apart from a couple of minor annoyances, which will be sorted out in due time, VU16 will hardly pose a challenge to automation.

Now for the bad news,
sometime after the ER v1.2.8 update pre-release, my NAS(Network Attached Storage) server died and with it, went both the main drive containing the project files as well as the backup drive.
I suspect a power surge killed it, but I haven't taken it apart as of yet so I can't be sure.

Not all is lost however, as the secondary backup system (an external drive) contains project files from an earlier version.
These are unfortunately very old, it's version 1.1.4, meaning it's the pre-64-bit update that lacks; proper vector calculation navigation, the latest (and greatest) memory reader module, bug report(the website bug report can still be used) and many other optimization tweaks. The path-finding is an absolute mess as well.
Quite the fall eh.

Despite this annoying setback, I have already begun work on the application but reserved the announcement after tying out VU16.
A pre-release will be available as soon as it's in a usable state.

Think again.
Wednesday 20th of February 2019 01:17:53 PM posted by Croser

InputSystem 4.0

With MindArk releasing more information and previews of the new Camera & Control System, I finally have enough information to begin designing the new InputSystem for Entropia Raider. While the core of the current InputSystem itself will need to be rewritten, the reduced complexity of the new controls will greatly improve the bot's performance and reliability. I will obviously need a lot more information, perhaps even testing before I begin the actual development. EntropiaRaider has no doubt been taken into consideration with this update so I expect the client security and automation detection to have been updated as well and will proceed accordingly. But so far this seems like a welcome change.

  • Other (noteworthy) changes
    • Removed the ability to drag out status bars. This feature caused many unintended issues and problems, and is no longer needed.
      • Yes, please! No longer having to use this for target validation would be a blessing.
    • Hit confirmation feedback on targets.
      • This could prove VERY useful.
    • Visual indication when a target is in range.
      • This as well.

    The database connection, as well as any download links, will be disabled once the update goes live to protect the users in case new 3rd party application detection is implemented.
    Friday 15th of February 2019 01:09:22 AM posted by Croser

    Entropia Raider v1.1.6 64bit client support

    The next update is going to be big, and potentially devastating if it doesn't go as planned. From version 1.1.6 and up, the bot client will be a 64bit application, it's been a 32bit app up until now. I expect this to cause major compatibility issues, or not. It might just work flawlessly. Whatever the case, once polished and properly implemented this update will truly take it to the next level, not only in terms of speed but also reliability. Both the game and the bot running in 64bit will be able to utilize more than 2GB of system memory, speeding the processes up and eliminating crashes caused by running out of memory.
    Take the memory scan as an example, right now it takes the bot several seconds to scan through 4095~ addresses, the 64bit version scans through 1048560~ in half the time.

    The memory scan also finally has some visuals, not that it really matters given the speed anyway.

    Tuesday 22nd of May 2018 09:15:27 AM posted by Croser

    Mapping Tool released!

    A mapping tool has just been released.
    This lightweight application can run in the background alongside LBML and Entropiatracker. It will automatically track your position and draw walkable paths wherever you go, with minimal to no impact on system performance, unlike the bot which requires a fairly significant amount of processing power.
    You can then submit your maps directly from the application, just like you would using the bot.
    This will hopefully make the mapping of the game world quicker and more reliable.
    A download link can be found on the download page.
    NOTE: Only Calypso is currently supported.
    Friday 19th of January 2018 10:03:19 PM posted by Croser

    1.1.0 Pathfinding

    I'm pleased to announce that the initial testing of the newly implemented pathfinding module went surprisingly well.
    With this module, the bot is able to utilize navigation maps to calculate the shortest possible route to the selected target.
    As clearly evident from the video, the navigation algorithm needs to be updated to better utilize the pathfinding module.
    The navigation maps are stored as simple 24-bit bitmaps, that can be edited either directly from the bot, or in any graphics editing software.

    Monday 15th of January 2018 12:00:44 PM posted by Croser


    A documentation page with a simple search engine has just been added.
    I will be slowly adding information over time, if you don't find what you're looking for, you're welcome to submit a support ticket.
    Tuesday 2nd of January 2018 08:45:12 PM posted by Croser

    End of Legacy support

    After 3 years, support for Entropia Raider (0.)2.0.x ends today on December 31, 2017. I will no longer provide security updates or technical support for the legacy version. Download links, as well as any pages and data associated with the legacy version, will be removed from the site.
    Sunday 31st of December 2017 02:51:33 PM posted by Croser

    Change of plans!

    Change of plans! Due to security issues and also the fact that several test accounts were banned while running scripts from the script compiler, I've decided to take it out entirely. Thanks to the new API the scripts can be written much more efficiently, not to mention easily. The new hunting script, complete with combat healing and weapon switching is only about 400 lines, as opposed to the old one, which was over 2400 lines and didn't work half as good.
    The subscription model will also be changed, the whole Patreon idea went out the window, and will instead be replaced by a one-time purchase plan. People whom have already purchased a sponsor license in the past automatically gain access to the bot without additional payments. The old version of the bot, version, will be available for free, though it won't be updated as often.
    If you have a sponsor license and would like early access to the new version, email support with your license key.

    Monday 23th of October 2017 5:11:35 PM posted by Croser

    Entropia Raider 1.0 dev update

    Development log thread: Entropia Raider 1.0 Development Log
    Updated on a somewhat regular basis.

    Friday 16th of June 2017 11:19:35 PM posted by Croser

    Entropia Raider 1.0 in development!

    I had originally intended to continue iteration on the current system, however with the release of the script compiler in (0.), and your feedback, my priorities have shifted. As a testing grounds, this experiment if you will, was successful and I have learned lessons that are influencing how I design and implement features into the new iteration of the bot. I'm hoping Version 1.0 to be more than just a bot stitched together by some dude in his basement. It will be centered around a new and somewhat improved version of the script compiler, and will allow anyone and everyone to create and share their scripts. This would mean the community can finally fully engage in the development and script maintenance. Simply put, if you run a script, and it doesn't work the way it should, you'll be able to easily open it in the compiler and edit it. You would then be able share this edited version on the forums, where the community could vote to have new scripts added to the official script list or have the current ones replaced/edited.

    I have also decided to change the license system to make the bot more accessible. Instead of ridiculously priced licenses, I'll be publishing a patreon page with the lowest tier being $1 per month. I intend for version 1.0 to have absolutely no advertisements, and as few useless features as possible, reliability and stability being the top priority.

    Finally, anyone who had purchased a license in the past automatically gets top tier patreon rewards, this includes username mentioned as a supporter on the website and in the bot about menu, and access to the Entropia Raider API for personal use. It will take some time before the new version is officially launched, I still need to finish the core functionality and rewrite at least some scripts from the old version.

    Sunday 26th of February 2017 7:33:36 PM posted by Croser

    Script compiler released!

    The update comes loaded with an experimental script compiler. Allowing you to make use of the Entropia Raider API and create your own custom scripts!

    The upcoming updates will focus mainly on the API itself.

    Friday 10th of December 2016 06:31:37 AM posted by Croser

    Website bug report

    The newly released bug report on the website allows anyone and everyone to submit and vote on submitted issues, bugs and requested features.

    Each submission will have to be approved before it's published to prevent abuse.

    Friday 2nd of December 2016 01:58:37 AM posted by Croser


    The release of update is, once again, getting pushed back due to some unexpected compatibility issues caused by the new database system.
    The update was initially supposed to be released with both the old and new database system, so that existing users may migrate their accounts through the bot. Unfortunately, something somewhere went horribly wrong, and even though this update features several fixes and improvements requested by the community, I have no intention of releasing a half-assed update that's more trouble than it's worth.
    I have therefore decided to take out the old database system completely and finish implementing the new one before releasing it, existing users can use this form to migrate their accounts.

    March 27, 2016, 10:52AM posted by Croser

    Entropia Raider back online

    First of the several planned security updates has been released and most of the security issues have been resolved.
    Affected systems that will remain unavailable include the updater and license purchases. Donations were not affected, you can still support the poject.
    All user information stored in the compromised database has been encrypted and the level of encryption used within the program has been increased, to prevent such issues in the future.
    IP addresses have been removed from the database and are no longer being collected.

    November 2, 2015, 10:40PM posted by Croser

    Entropia Raider temporarily offline

    I regret to inform you that Entropia Raider will be temporarily unavailable due to a database breach.
    The project is fairly young and we simply cannot afford the security we would like to have (200$/mo is out of the question), so it was bound to happen sooner or later.
    Even though the 'hacker' was kind enough not to mess with anything, he did leak some information. And for this reason it is not safe to use ER at this time.

    The database connection was cut, so you will not be able to log in.

    I will do my best to get everything up and running again as soon as possible.

    October 28, 2015, 2:49AM posted by Croser


    Update saw the light of day yesterday. For the majority of users it works well, and brought some useful additions, tweaks and fixes.
    During the last days of testing, I decided to rewrite the core of the hunting script.
    I found a few issues in complex use cases that were causing compatibility issues between the health monitor and the script.
    Although it solved most of the issues, it still needs to be tweaked.
    Once fully tweaked and ready for the next update, it should make the hunt-anywhere function more useful to mid-high level players.

    July 22, 2015, 2:59PM posted by Croser


    The latest update makes use of a new database system thanks to which new users are no longer required to manually register on the forums.
    This makes it easier for you to share your feedback but it also simplifies the bug report process.

    In addition to the current email support, live chat support has been implemented into the website, and is available 20/7 to answer any questions you may have regarding the software and / or its features.
    Bug reports, screenshots and requests for TeamViewer support should, however, be still directed to email support.

    May 28, 2015, 2:04AM posted by TacticalBacon

    Database back online

    Both the database and the upgrade system are now back online.
    Thank you for your patience.

    March 16, 2015, 6:00PM posted by Croser

    Database maintenance

    Both the database and the upgrade system are down for maintenance.
    Every license purchased during this time will receive a compensation for the downtime.

    March 16, 2015, 12:00PM posted by Croser


    The Free trial has been updated. All script restrictions have been removed and the trial time doubled.
    The trial usage on each account has also been nullified, so that anyone who had lost access to the trial before they could properly use it, or were not satisfied with the length, may use it again.

    This update also features Core code optimisation as well as a general code clean-up of the locator.
    Update VirusTotal scan

    March 13, 2015 posted by Croser


    Entropia Raider support has been migrated to this website's mail system.

    From now on, please submit your enquires to [email protected], the newly hired support staff is available 20/7.

    Lastly, please do not reply to any e-mails you receive from the former support e-mail address as there is a high probability it might be compromised. It's only purpose now is to send automated emails to newly registered users.

    March 03, 2015 posted by Croser

    False positives & Virus detections

    It has come to my attention, that EntropiaRaider is being identified by one or more AntiViruses as a threat.

    Rest assured that these are merely false positives, most likely being submitted by the same people who keep DDoSing this website.

    From now on, I will post VirusTotal scans with each update released.
    Update VirusTotal scan

    March 02, 2015 posted by Croser

    Late replies & slow development

    My apologies for slow replies and development, the number of Entropia Raider users exploded, so I have my hands full with support and bug fixing. Please keep in mind that everything from the software development, through support to website design is maintained by one person.

    In other news, the Setup section has been updated and a new video tutorial will be uploaded shortly. It can then be found on the EntropiaRaider youtube channel.
    I apologize in advance for poor audio and rushing through it, unfortunately time is a luxury I cannot afford very much of.

    Thank you for your patience and understanding.

    February 15, 2015 posted by Croser

    Script Customization

    Script Customization has been implemented to give you more control over the bot.
    A very simple and user-friendly interface allows you to script you own locations so none of the scripts is limited to the default locations scripted by me anymore.

    February 2, 2015 posted by Croser

    New website

    Test run of the new Entropia Raider website.

    January 29, 2015 posted by Croser

    ProHunter free trial

    The latest update ( ) gives you the opportunity to try the ProHunter script for free!
    Please make sure you are properly equipped and in a supported location before activating the trial. For a list of supported locations see the 'Scripts' section.

    January 26, 2015 posted by Croser

    Goal reached!

    A sincere thank you to all of you who supported and continue to support Entropia Raider.
    I am pleased to announce that since my initial investment into this project has been returned I decided to reduce the prices of both the licenses and the session extension by over 40%.

    November, 2014 posted by Croser

    Moved to a new domain!

    As of today the official ER website is EntropiaRaider.com.
    This will not only allow more people to find it but it will also solve several issues there were with the free hosting.
    No more Captcha when visiting from outside Czech Republic!
    It will also fix the updater issue, which really, has been the free host blocking the downloads.
    September 03, 2014 posted by Croser

    Beta released!

    A sincere thank you to everyone who has participated in the Alpha testing.
    The long awaited Beta has been finally released! All the tester licenses have been converter to 'free' licenses, so you may continue using Entropia Raider.
    You may also upgrade you license to either VIP or Sponsor at any time, see 'Licenses'.

    You can now view your Entropia Raider account details as well as the total botting time in the 'My Account' section of the program.
    August 28, 2014 posted by Croser
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